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Rigging & Animation Workflow Workshop

The Multimedia Development Corporation (MDeC), The John Hughes Institute and HKVFX - Visual Effects Training, bring you a 2-day hands-on Rigging and Animation Workflow workshop and Essential Workflows of Animation for VFX Lecture by Eriks Vitolins.


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Eriks Vitolins is an animator, developer and the Founder of RGB Notes (rgbnotes.com), a cloud-based application for artists to communicate globally with professional media annotation tools. Eriks has a decade of professional visual effects experience as a former Lead Animator for Rhythm & Hues Studios (R&H) Animation Department.  His work has contributed to many films including two OSCAR-winning features, Life of Pi (2013) and The Golden Compass (2007).

While at R&H, Eriks helped establish the ground-breaking 'Animation Development Group' (AnimDev) to assist the collaboration between the animation and other involved departments. As a key member of the AnimDev group, Eriks designed and developed tools, rigs, workflows and education in an effort improve artists' efficiency for tent-pole Hollywood projects such as Snow White and the Huntsman (2013), Hunger Games (2012), The A-Team (2010), Night at the Museum: Battle of the Smithsonian (2009), and The Incredible Hulk (2008), among many others.
Eriks' IMDB

Hands-on Workshop (2 days)

Dates: 10 & 11 November, 2014
Time: 9am to 5pm
Venue: MAC 3 Lab, Level 1 SME Technopreneur Centre 2, Cyberjaya
Map: Click here for the map

Session type: Hands-on workshop using Autodesk Maya 20xx
Prerequisites: Intermediate knowledge of Autodesk Maya is required for you to follow the hands-on workshop.
Workshop content;
Day 1
9am to 1pm
  • Introductions
    • Personal
    • JHI
    • RGB Notes
  • VFX Character Pipeline Overview (30min)
    • design
    • modeling
    • texture
    • rigging
    • animation
    • technical anim
    • lighting
  • Rigging Basics (demo & hands-on)
    • Geometry
    • Joints
    • Nurbs Curve Controls
    • Skin Binding & Painting Weights
    • BlendShapes & Corrective BlendShapes
2pm to 5pm
  • Rigging Basics (hands-on)
  • Referencing & Updating Assets for Animation (demo & hands on)
Day 2
9am to 1pm
  • Animation & Large Scale Production Concerns
    • Client Changes
    • File Versioning
    • Artist Preferences
    • Scene Specific Needs
  • Modular Character Rigging & Animation (demo & hands on)
  • Keeping things organized (demo)
    • versioning
    • dependencies
    • preview
    • exports
2pm to 5pm
  • Intro to facial rigging (demo & hands on)
    • How will it be used?
      • hand-animated
      • CG replacement
      • motion capture
    • Common Technology
      • Blendshapes
      • Displacement Textures
      • Simulation, Muscle Systems

Lecture (1/2 day)

Dates: 12 November, 2014
Time: 10am to 1pm
Venue: 
 Bunga Raya Auditorium, MDeC Headquarters
2360 Persiaran APEC, 63000, Cyberjaya
Map: Click here for the map

Session type: Lecture and Q&A
Prerequisites: None

Lecture content;

10am to 1pm
  • R&H Cutting Edge Keynote
  • RGB Demonstration
    • Private/Secure File Sharing
    • Clear, Remote Communication
    • Advanced Drawing & Animation tools
    • Sneak Peak of New Features
      • Projects
      • Assets
      • Lists
      • RGBmeeting
  • Q&A
  • Photo session
Day 3
WORKSHOP REGISTRATION
LECTURE REGISTRATION
NOTE: You may register for both the workshop and the lecture sessions, however only selected participants will be invited for the workshop due to limited seats.
For further inquiries please email us at info@visualEffectsTraining.my

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